Divergent Studio

Hello!

I'm Adeogo Adeniji

Software & Game Developer

About Me

I'm a graduate student in computer games development from Staffordshire University with a passion for creating immersive gaming experiences.

Proficient in C++, C#, Java, Unity, and Unreal Engine, I have a strong foundation in computer science principles, including graph theory and various algorithms.

I've also created my own physics engine. My specialization is AI development, encompassing skills in steering behaviors, pathfinding, and decision-making techniques like finite state machines and fuzzy state machines. I'm eager for challenges and confident in my ability to contribute value to the gaming industry.

  • Name: Adeogo Adeniji
  • Date of birth: 20 JAN 2002
  • E-Mail: adeogo172@gmail.com

Education

B.Sc(Hons) Computer Games Development

SEP 2020 - JUN 2023 | Staffordshire University

This course provides a solid foundation in software development. It prepared us for careers as a software developers in the gaming industry

A Levels

Bullerswood Girls | SEP 2018 - JUN 2020

ECONOMICS - A, COMPUTER SCIENCE - B, MATHS - C

Professional Skills

C++
C
C#
OPENGL
UNITY
UNREAL
DATABASE TECHNOLOIES
CLOUD AND INFRASTRUCTURE

02.

LOW LEVEL PROGRAMMING

I have a strong foundation in coding and problem-solving skills. My extensive knowledge in graph theory has allowed me to solve many complicated problems, and my proficiency in network flow algorithms has helped me tackle a wide range of challenges.

01.

UNITY

I am able to utilize the various features and tools of the engine to bring my game ideas to life and have the ability to troubleshoot and solve problems as they arise. My extensive experience with Unity makes me a valuable asset to any team in the gaming industry, and I am well-equipped to take on complex projects and deliver exceptional results.

03.

UNREAL

My ability to adapt to new technology and learn new platforms quickly has allowed me to become proficient in Unreal Engine in a short amount of time, and my understanding of the engine's code structure enables me to troubleshoot and solve problems efficiently.

PORTFOLIO

Raju Ahammad

UNITY

Kill To Survive

Raju Ahammad

UNITY

Rulers Route

Raju Ahammad

UNITY

Emotional Appraisal Engine

Raju Ahammad

UNITY

Around The World

Raju Ahammad

SDL2

AI Engine

Raju Ahammad

OPENGL

Physics Engine

Blog Posts

AI ENGINE

The "AI Engine" project is a pinnacle achievement in my game development portfolio, showcasing my proficiency in creating intricate 2D games using SDL2 C++. This endeavor serves as a testament to my versatility and expertise across a spectrum of disciplines, including AI programming, mathematics, physics, and game design.

PHYSICS ENGINE

The "Physics Engine" project is a groundbreaking endeavor in 3D game development, a testament to my prowess in creating sophisticated and realistic physics simulations using OpenGL C++. This project is a demonstration of my proficiency across various domains, including physics, mathematics, computer graphics, and optimization.

Kill To Survive

"Kill To Survive" is a mobile horror first-person shooter (FPS) battle royale game, meticulously crafted within the Unity game engine. This project stands as a testament to my prowess in game development, highlighting the meticulous application of advanced design patterns, dynamic character animations, and an array of immersive movements, all contributing to the creation of a captivating gaming experience.

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